{"id":5326,"date":"2025-08-30T21:24:19","date_gmt":"2025-08-31T00:24:19","guid":{"rendered":"https:\/\/svr.sbc.org.br\/2025\/?page_id=5326"},"modified":"2025-09-29T14:10:33","modified_gmt":"2025-09-29T17:10:33","slug":"program","status":"publish","type":"page","link":"https:\/\/svr.sbc.org.br\/2025\/index.php\/program\/","title":{"rendered":"Program"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"5326\" class=\"elementor elementor-5326\">\n\t\t\t\t<div class=\"elementor-element elementor-element-eb77217 e-flex e-con-boxed e-con e-child\" data-id=\"eb77217\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-49e1caf elementor-widget elementor-widget-heading\" data-id=\"49e1caf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">program<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-45f8b0e elementor-widget elementor-widget-text-editor\" data-id=\"45f8b0e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div><div id=\"whova-agendawidget\" title=\"Whova event and conference app\"><p id=\"whova-loading\">Loading&#8230;<\/p><\/div><p><script src=\"https:\/\/whova.com\/static\/frontend\/xems\/js\/embed\/embedagenda.js?eid=alNKfnV5g8yhvcUmsNMt0Cn6kyH6HMb9FtnJ0GdQa4M%3D&#038;host=https:\/\/whova.com\" type=\"text\/javascript\" id=\"embeded-agenda-script\">\n        <\/script><\/p><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6e105bc elementor-widget elementor-widget-heading\" data-id=\"6e105bc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">technical sessions<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-da08fef elementor-widget elementor-widget-text-editor\" data-id=\"da08fef\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>October 1, 2025<\/p><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"830\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS1 &#8211; Sensing (October, 1st \/ 11:30AM &#8211; 01:00PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13635] A Three-tiered Model for Requirements in Digital Twin Architectures: Data,Intelligence and Interaction<br \/><\/strong><em>Val\u00e9ria Farinazzo Martins, Daniel Mangabeira Correia, Ismar Frango Silveira<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13860] Analysis of Virtual Environments for the Evaluation of LiDAR-Based Object Detection Models: A Study Using the CARLA Simulator<\/strong><br \/><em>Daniel Ohata, Vinicius Cavalcanti, Roberto Silva Netto<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13148] YOLOv8 Object Detection on HoloLens 2: Navigating the Accuracy\u2013Efficiency Trade-Off<\/strong><br \/><em>Edvar Silva, Bruno Lima, Renalvo Alves Ferreira J\u00fanior, Bruno Georgevich Ferreira, Tiago Vieira<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#12048] Lightweight AR System for Precise Object Geolocation in Real-Time Drone Video<\/strong><br \/><em>Bruno Eduardo de Oliveira Carvalho, Fabio Luiz Junior, Jauvane C. de Oliveira, Paulo Fernando Ferreira Rosa<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#14076] Automated Attention Guidance in Virtual Reality Videos<\/strong><br \/><em>Paulo Vitor Santana da Silva, Lucas Lima, Rafael Goi\u00e1s, Diogo Fernandes Costa Silva, Rafael Teixeira Sousa, Arlindo Rodrigues Galv\u00e3o Filho<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#14071] An Immersive Olfactory VR Framework: Integrating Virtual Field Environments with Real-Time Scent Delivery via MQTT<\/strong><br \/><em>Meryck F. B. da Silva, Pedro K. Diniz, Rodrigo M. de Carvalho, Ana C. de A. Barros, Miguel C.de A. Neto, Jonas G. da Silva Junior, Gustavo P. de Faria, Thalles H. B. da Silva, Angelo Coronado, Cleiver B. da Silva, Arlindo Rodrigues Galv\u00e3o Filho, Carolina H. Andrade<\/em><\/td><\/tr><\/tbody><\/table><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"843\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS2 &#8211; Training &amp; Industry (October, 1st \/ 11:30AM &#8211; 01:00PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13913] Evaluating Simulated Augmented Reality Interfaces in a VR Role-Playing Simulator for Police De-Escalation Training<\/strong><br \/><em>Jeronimo Grandi, Dalton Costa, Regis Kopper<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13835] Towards an Effective VR Environment for Training Soccer Athletes<\/strong><br \/><em>Ot\u00e1vio Secco, Matheus D. Negr\u00e3o, Carlos Dietrich, Luciana Nedel<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13861] Simulated Training Environment with Reinforcement Learning for Sumo Robots<\/strong><br \/><em>Jo\u00e3o Augusto Coelho Chagas, David Oliveira Passos, Alana Agne Brandao Rocha, Crescencio Lima, Lucas Gregory Almeida, Ingrid Winkler, Jos\u00e9 Alberto Diaz Amado, Marcio Fontana Catapan<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#11918] A Web-Based XR Platform for Offshore Safety Training: Design and Evaluation<\/strong><br \/><em>Thiago Porcino, Renato Cherullo, Thiago Azevedo, Fl\u00e1via Miranda, Luiza Seixas, Victhor Kronemberger, Felipe G. de Carvalho, Alberto Raposo<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#12428] Shielded Metal Arc Welding Training Using Virtual Reality<\/strong><br \/><em>Arthur Miranda, Jo\u00e3o Ferreira, Thales Lazarini, Alexandre De Angeli Neto, Matheus Gianordoli Novais, Marcelo Queiroz Schimidt, Rodrigo Varej\u00e3o Andre\u00e3o, Mario Mestria<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13033] Augmented Reality-Assisted Manual Packing Optimization<\/strong><br \/><em>Angie Valeria Rondon, Guillermo Camacho, David Alvarez Martinez<\/em><\/td><\/tr><\/tbody><\/table><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"659\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS3 &#8211; Rendering &amp; Modeling (October, 1st \/ 04:30PM &#8211; 06:00PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13058] Directional Light Vector Estimation From a Virtual AR Object and its 2D Shadow Mask<\/strong><br \/><em>Aleksander Yacovenco, Luiz Maurilio Maciel, Marcelo Bernardes Vieira, Rodrigo Luis de Souza da Silva<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13254] Visual Effects for 3D Gaussian Splatting in Extended Reality<\/strong><br \/><em>Andr\u00e9 Corr\u00eaa Santos, Luciano Pereira Soares<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#11648] Multi-Resolution Denoising for Foveated Rendering Path Tracing<\/strong><br \/><em>Leonardo Noia Nanci de Araujo Silva, Esteban W. Clua, Hor\u00e1cio Brescia Mac\u00eado Henriques, Anselmo A. Montenegro, Thiago Porcino<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[JBCS] Harnessing Foveated Rendering and AI to Tackle VR Cybersickness: A Feature-Centric Perspective<br \/><\/strong><em>Thiago Porcino, Jauvane C. de Oliveira, \u00c9rick O. Rodrigues, Hor\u00e1cio Macedo, Victor Sassi, Daniela Trevisan, Esteban Clua<\/em><strong><br \/><\/strong><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-weight: bold;\">[#13660] Regionality marks for Facial Conformation Modeling<\/span><br \/><em>Arnaldo Barreto Vila Nova, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, L\u00edlian Carneiro<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13908] Virtual Environment Generation with Artificial Intelligence<\/strong><br \/><em>Leonardo Rocha, Paulo Abner Mesquita<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-weight: bold;\">[JBCS] ENDLESS: An End-to-End Framework for Urban Synthetic Dataset Generation<\/span><br \/><em>Amadeo Tato Cota Neto, Willams de Lima Costa, Veronica Teichrieb, Jo\u00e3o Marcelo X. N. Teixeira<\/em><\/td><\/tr><\/tbody><\/table><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"753\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS4 &#8211; Perception &amp; Adaptation (October, 1st \/ 04:30PM &#8211; 06:00PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-weight: bold;\">[#13171] Tactile Perception in Matched Virtual Reality: Evaluating Virtual Textures on a Real Surface<\/span><br \/><em>David Ohara, Gabriel P. C. Co\u00ealho, Fatima L. S. Nunes, Joao Marcelo Teixeira<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#11703] Influence of User Profiles on Usability Perception in Virtual Reality-Based Robotic Teleoperation<\/strong><br \/><em>Matheus Nicol\u00e1s Hernandez, Nath\u00e1lia Cardoso de Miranda, Brenno Domingues, Doglas Negri, Diego Souza, Ismael Secco, Lu\u00eds Trabasso, Roberto Simoni<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-weight: bold;\">[#12156] Assessing Perception and Cognition in XR Research: Trends and Directions for Future Research<\/span><br \/><em>Vasavi Gannina, Shelia Kennison<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13990] Enhancing Social Presence in VR with Emotionally Expressive, Knowledge-Grounded Avatars<\/strong><br \/><em>Elisa Oliveira, Gustavo Webster, Matheus D. Negr\u00e3o, Luiza Cintra, Rafael Teixeira Sousa, Arlindo Rodrigues Galv\u00e3o Filho<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#14066] AI-Driven Emotion Prediction in Olfactory VR: A Multimodal Biofeedback Approach Using Russell\u2019s Circumplex Model<\/strong><br \/><em>Jonas G. da Silva Junior, Meryck F. B. da Silva, Melina Mottin, Cleiver B. da Silva, Rodrigo M. de Carvalho, Pedro K. Diniz, Angelo Coronado, Arlindo Rodrigues Galv\u00e3o Filho, Carolina H. Andrade<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#11714] A Strategy for Content Personalization in Virtual Reality Systems<\/strong><br \/><em>Gabriel Melo, Alexandre Silva, Alexandre Cardoso, Edgard Lamounier, Ligia Christine Oliveira Sousa, Diogo Aparecido Cavalcante De Lima, Angel Rodrigues Ferreira<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13584] AI-Driven Responsive GUI for XR: Context-Aware Visual Adaptation<\/strong><br \/><em>Andr\u00e9 Corr\u00eaa Santos, Pedro Bittar Bar\u00e3o, Rafael Melhado Araujo Lima, Luciano Pereira Soares<\/em><\/td><\/tr><\/tbody><\/table><p>October 2, 2025<\/p><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"958\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS5 &#8211; Education I (October, 2nd \/ 11:00PM &#8211; 12:30PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13772] Teacher Representations in Immersive Environments through Holograms: A Narrative Review on the Perspectives and Challenges<\/strong><br \/><em>Sanval Ebert de Freitas Santos, Leonardo Da Cruz, Anna L. A. Durval, Pedro Tanajura Mendes, Jos\u00e9 Silva, Yasmim Thasla Ferreira, Ingrid Winkler<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13100] NeoEduc: Enhancing Personalized Learning Through AI-Driven Virtual Teachers and Virtual Environments<\/strong><br \/><em>Jos\u00e9 Edson, Lucas Silva Figueiredo<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#11830] Immersive Simulations with Virtual Humans in Higher Education<\/strong><br \/><em>Joelson Barbosa Ferreira, Anderson Cardoso, Henrique Resende Specian, Felipe Cortizo E. Silva, Julia Gabriela Ferraz da Costa, Marina de Lara, Cinthia Bittencourt Spricigo<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13680] Evaluating healthcare learning in virtual reality: a systematic review<\/strong><br \/><em>Vitor Silva, Fatima L. S. Nunes<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[JBCS] VIDA XR: Mixed Reality Tool for teaching anatomy to dental students<\/strong><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#12086] Development of an innovative mixed reality methodology for teaching medical students complex pathologies<\/strong><br \/><em>Ruan Nascimento Toledano, Cec\u00edlia Giordano, ELIANE POZZEBON, Josete Mazon<\/em><\/td><\/tr><\/tbody><\/table><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"958\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS6 &#8211; User Studies (October, 2nd \/ 11:00PM &#8211; 12:30PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13639] Reviewing the Role of Physiological Data in Immersive Environments: A Rapid Systematic Review<\/strong><br \/><em>Edel da Silva Melo, Debora C. Muchaluat-Saade, Daniela Gorski Trevisan<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13459] Assessing the usability and presence of an immersive virtual environment: opportunities and challenges of combining SUS, IPQ and Nielsen\u2019s Heuristics<\/strong><br \/><em>Yasmim Thasla Ferreira, Arthur Santos, Maira Matos Araujo, Lucas Lima, Jo\u00e3o Neto, Micael Santos, Ulisses Senra, Lucas Vale, Ingrid Winkler<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13470] Beyond the Monitor: How Immersion can Transform (and Complicate) User Satisfaction<\/strong><br \/><em>Fabiana Frata Furlan Peres, Fatima L. S. Nunes, Joao Marcelo Teixeira, Leticia Oliveira, Gustavo Camargo Domingues, Jos\u00e9 Lucas Hoppe Macedo, Claudio R. M. Mauricio<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13856] Would you mind? Evaluating User Acceptance and Usability of a Brain-Interface System in an Industrial Scenario<\/strong><br \/><em>Mateus Nazario Coelho, Jo\u00e3o Victor Jardim, Mateus Coelho Silva, Roberta Glass, Fl\u00e1via Silvas, Saul Emanuel Delabrida<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong><strong>[#12338] <\/strong>Exploring a Safe Zone-Based Locomotion Method <span style=\"font-size: 13.3333px; font-family: inherit;\">with Natural Movement and Adaptive Teleportation <\/span><span style=\"font-size: 13.3333px; font-family: inherit;\">for Immersive Environments<\/span><strong><br \/><\/strong><\/strong><em>Lucas Alviene, Matheus D. Negr\u00e3o, Anderson Maciel, Rafael Piccin Torchelsen, Luciana Nedel, Carla M.D.S. Freitas<\/em><\/td><\/tr><\/tbody><\/table><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"932\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS7 &#8211; Games (October, 2nd \/ 02:00PM &#8211; 03:30PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13830] Ethical Considerations in Research on Virtual Reality Games \u2014 A Systematic Literature Review<\/strong><br \/><em>Lucas Vale, Arlete Petry<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13313] Virtual Reality and Serious Games for Simulating Muscle Force and Joint Torque in Upper Limb Prosthesis Training: A Systematic Literature Review<\/strong><br \/><em>L\u00edsias Camargo, Edgard Lamounier, Alcimar Soares<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13944] Enhancing an immersive horror game by measuring presence: a sentiment analysis<\/strong><br \/><em>Matheus Augusto Souza dos Santos, Yasmim Thasla Ferreira, Andre Cordeiro, Regina Maria Cunha Leite, Ingrid Winkler, Luiz Machado<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13982] From Cards to Creatures: Interactive 3D Generation using GenAI<\/strong><br \/><em>Edward Scott Carvalho Johnson, Arthur Galdino Dangoni, Pedro Elias Engelberg Silva Borges, Diogo Fernandes Costa Silva, Arlindo Rodrigues Galv\u00e3o Filho<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13891] Impact of a Non-Playable Character on Player Experience and Performance in VR Games<\/strong><br \/><em>Matheus L\u00eau, Fatima L. S. Nunes, Jo\u00e3o Marcelo Teixeira, Fabiana Frata Furlan Peres<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#14072] Assessing the Naturalness of Text-to-Speech Models for Brazilian Portuguese NPC Dialogue<\/strong><br \/><em>Alexandre Costa Ferro Filho, Rafael Teixeira Sousa, Augusto Seben da Rosa, Leticia Mendes, Paula Leandra Loeblein Pinto, Arlindo Rodrigues Galv\u00e3o Filho<\/em><\/td><\/tr><\/tbody><\/table><p>October 3, 2025<\/p><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"847\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS8 &#8211; Education II (October, 3rd \/ 11:00AM &#8211; 12:30PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13022] A Systematic Review of Virtual Reality Applications in Engineering Education: Methodologies, Assessments, and Outcomes<\/strong><br \/><em>Susana Schlosser Hernandez, Matheus Nicol\u00e1s Hernandez, Bruna Zappelino Camillo, Fabiana Regina Rezende Padilha<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13465] Immersive virtual environment as a learning tool for data structures and algorithms<\/strong><br \/><em>M\u00e1rcio Soussa, Gabriel Santos, Tiago Costa Gomes Vianna, Carlos Alberto Silva de Magalh\u00e3es J\u00fanior, Pedro Henrique Ara\u00fajo Fonseca, Yasmim Thasla Ferreira, Sanval Ebert de Freitas Santos, Claudia Lima, Ingrid Winkler<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#11677] Learning About Geometry and Spatial Orientation in Virtual Worlds: a VR Prototype Using Voice Commands for Preschool Education<\/strong><br \/><em>Kaique Carvalho, Thamer Horbylon Nascimento, Camila Horbylon, Marcos Alves Vieira, Joao Victor, Juliana Paula F\u00e9lix, Fabrizzio Alphonsus Alves de Melo Nunes Soares<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#11886] Heuristic Evaluation of an Affordable Mobile VR Application for K\u201312 Programming Education<\/strong><br \/><em>Gustavo Martins Nunes Avellar, Ellen Francine Barbosa<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#10823] Development and Validation of a Web-Based Augmented Reality Platform for Educational Applications<\/strong><br \/><em>Ana Clara Vanzuita, Ana F\u00e1bia Coelho dos Santos, Luis Felipe Kuster, Jaqueline Mondini, Renan Guilherme Klettenberg, Adilson Vahldick, Thalia Lichtenfels da Luz<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#12162] Draught, Fish, and Presence: Teaching Semi-Arid Ecology with a CAVE<\/strong><br \/><em>Jo\u00e3o Anisio Marinho da Nobrega, Cesar Renno-Costa, Magn\u00f3lia Ara\u00fajo, Alyson Matheus De Carvalho Souza<\/em><\/td><\/tr><\/tbody><\/table><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"918\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS9 &#8211; Rehabilitation &amp; Assistive Technologies (October, 3rd \/ 11:00AM &#8211; 12:30PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[JBCS] Benefits of Applying Augmented Reality in Cognitive Tests for Accurate and Early Diagnosis of Neurodegenerative Diseases: A Systematic Review<\/strong><br \/><em>Luiz Gustavo Guilherme do Nascimento, Walter Franklin Marques Correia, Fabio Campos, Marnix S. van Gisbergen, Marina de Lima Neves Barros, Anthony Lins, Jo\u00e3o Marcelo X. N. Teixeira<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13725] A Virtual Reality Application for the Rehabilitation of Children with Cerebral Palsy<\/strong><br \/><em>Diego Mendes, Edson Coelho Rodrigues, Emanuel Bandeira Farias, Antonio Jose Melo Leite Melo Jr, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal, George Allan Menezes Gomes, \u00cdcaro Barbosa<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13669] Automatic Spoken-to-Sign Language Translation: A Review of Key Technologies, Limitations, and Interdisciplinary Opportunities<\/strong><br \/><em>William da Silva Ferreira, Pedro Tanajura Mendes, Jo\u00e3o Pedro Simas, Yasmim Thasla Ferreira, M\u00e1rcio Soussa, Ingrid Winkler<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13606] Designing VR for Wheelchair Players: Evaluation of an Inclusive VR Experience Using Wheelchair Redirect Movement<\/strong><br \/><em>Victor Sassi, Thiago Porcino, Daniela Gorski Trevisan, Esteban W. Clua, Giovanna Sassi, Debora C. Muchaluat-Saade, Felipe Barreto, Pedro Mendes<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13687] Tele-Presence-as-a-Service: Smart-Glasses Streaming for Older Adults with Reduced Mobility<\/strong><br \/><em>Alexandre Gomes de Siqueira, Fabiana Frata Furlan Peres, Claudio R. M. Mauricio, Fatima L. S. Nunes, Joao Marcelo Teixeira<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13690] INCLUDERE: An Immersive Experience that Transforms Perceptions of Inclusion<\/strong><br \/><em>Tati Peres, Fabiana Frata Furlan Peres, Fatima L. S. Nunes, Joao Marcelo Teixeira<\/em><\/td><\/tr><\/tbody><\/table><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"688\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS10 &#8211; Cultural Heritage &amp; Storytelling (October, 3rd \/ 02:00PM &#8211; 03:30PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[JBCS] User Experience Evaluation in Virtual Museum Tours: A Systematic Review<\/strong><br \/><em>Cal\u00edope Corr\u00eaa de Ara\u00fajo, F\u00e1tima de Lourdes dos Santos Nunes, Joao Marcelo Teixeira<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13736] A Case Study of XR-Based Virtual Museum for Paleontology Outreach in the Brazilian Amazon<\/strong><br \/><em>Let\u00edcia da Silva, Victor A. Vieira, Carlos Dapolito<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#14077] Text-Guided 3D Object Extraction from 360\u00b0 Tours: A Single-Image Pipeline for Museum Asset Generation<\/strong><br \/><em>Rone Cesar Brand\u00e3o Filho, Murilo de Oliveira Guimar\u00e3es, Arthur Galdino Dangoni, arthur sousa, Rafael Teixeira Sousa, Arlindo Rodrigues Galv\u00e3o Filho<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#14031] Conversational Historical Avatars in Virtual Reality Powered by Local Large Language Models<\/strong><br \/><em>Gabriel Vasconcelos, Maria Eduarda Mota, Glenda Malta De Almeida, Germano Vasconcelos, Cleber Zanchettin, Francisco M. Sim\u00f5es<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13865] Accessible AR Framework for Interactive Narratives with Guided Phases<\/strong><br \/><em>Paulo Lasalvia, Geraldo Cruz J\u00fanior, Francisco M. Sim\u00f5es, Robson Fidalgo<\/em><\/td><\/tr><\/tbody><\/table><table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"932\" \/><\/colgroup><tbody><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>TS11 &#8211; Health (October, 3rd \/ 02:00PM &#8211; 03:30PM)<\/section><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13604] Recommendations for the use of virtual reality-oriented telemedicine: a systematic review<\/strong><br \/><em>Helen Cristina Nogueira Motta, Lucas Almeida, Camila Ara\u00fajo Tempesta, Fernanda Batista da Fonseca, Maria L\u00facia Leite Ribeiro Okimoto, Marcio Fontana Catapan<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13619] Integrating virtual reality and electroencephalography: applications,opportunities and challenges from a patents review<\/strong><br \/><em>Bianca Mendes, Yasmim Thasla Ferreira, Viviane Almeida, Camila Lopes, Victoria Silva, Sofia Lima, Lucas Gregory Almeida, M\u00e1rcio Catapan, Daniel Almeida Filho, Ingrid Winkler<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#12348] Debriefing Tool for Immersive Analytics in Medical Training Simulations<\/strong><br \/><em>Leonardo Guths, Matheus D. Negr\u00e3o, Carla M.D.S. Freitas, Anderson Maciel, Rafael Piccin Torchelsen, Luciana Nedel<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13748] LLM vs. Human Driven Conversation: A User Study in Virtual Reality Medical Simulation<\/strong><br \/><em>Wesley Ferreira, Matheus D. Negr\u00e3o, Anderson Maciel, Rafael Piccin Torchelsen, Luciana Nedel<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13135] Immersive Positive Psychological Interventions: a qualitative measuring in a controlled VR trial<\/strong><br \/><em>Marina Holanda Kunst, Eliane Holanda Silva, Joao Marcelo Teixeira, Fabiana Frata Furlan Peres, F\u00e1tima de Lourdes Santos Nunes Marques<\/em><\/td><\/tr><tr style=\"height: 21px;\"><td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>[#13923] VR sickness analysis of long-term exposure to immersive Virtual Reality environments<\/strong><br \/><em>Matheus Montanha Paulon, Jean F. P. Cheiran, Pedro Guilherme da Silva Ara\u00fajo, Gabriel Souza Rodrigues de Amorim<\/em><\/td><\/tr><\/tbody><\/table><div>\u00a0<\/div><div>\u00a0<\/div><div>\u00a0<\/div><div>\u00a0<\/div><div>\u00a0<\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c8b0514 elementor-widget elementor-widget-heading\" data-id=\"c8b0514\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">workshops<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-36f666c elementor-widget elementor-widget-text-editor\" data-id=\"36f666c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<section id=\"workshops\">October 1, 2025<\/section>\n<table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"843\" \/><\/colgroup>\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>Workshop of Undergraduate Works (October, 1st \/ 02:30PM &#8211; 04:00PM)<\/section><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>Bateria em Realidade Aumentada para Experi\u00eancias Imersivas no Meta Quest 3<\/strong>\n<em>Matheus Paz, Cleber da Silveira Campos, Cesar Renno-Costa, Alyson Matheus De Carvalho Souza<\/em>\n<\/span><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>cultureAI: Democratizando o Acesso a Museus com Large Language Models e Visualiza\u00e7\u00f5es Imersivas Baseadas em Gaussian Splatting<\/strong>\n<em>Gabriel Valentim, Andr\u00e9 Corr\u00eaa Santos, Luciano Pereira Soares, F\u00e1bio J. Ayres<\/em>\n<\/span><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>Designing Brand Experiences in the Metaverse: A Systematic Review of Effects on Real-World Purchase Intention<\/strong>\n<em>Julia Gouveia Lima, Thais Voigt Espinola, Eduardo Gabriel Queiroz Palmeira, Renan Luigi Martins Guarese, Gabriela Cristina Sard\u00e1, Tiago Catecati, Alexandre Gomes de Siqueira, Marcelo Ferreira<\/em>\n<\/span><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>Enhancing Neonatal Care: A Virtual Reality Simulator for Peripherally Inserted Central Catheter (PICC) Insertion Training<\/strong>\n<em>Bianca Miranda, D\u00e9bora Fran\u00e7a, J\u00falia Millene, Ricardo Ney Cobucci, Alyson Matheus De Carvalho Souza<\/em>\n<\/span><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>Improving Collaborative Learning and Performance in Industrial Training: An Approach to Multiplayer Virtual Reality Serious Games<\/strong>\n<em>Arthur Miranda, Jo\u00e3o Ferreira, Thales Lazarini, Alexandre De Angeli Neto, Matheus Gianordoli Novais, Rodrigo Varej\u00e3o,re\u00e3o, Marcelo Queiroz Schimidt, Mario Mestria<\/em>\n<\/span><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>Project Bug: um VR-serious game para o processo de controle biol\u00f3gico de insetos<\/strong>\n<em>Arthur Willian Ferraz de Jesus, Diogo Godoy Brignoni, Eduardo Willian Horst, Rafael Rieder<\/em>\n<\/span><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>Real-Time Volumetric Telepresence: A Point-Cloud Overlap System with Integrated Spatial Audio<\/strong>\n<em>Vitor Moreira, Marcos Felipe dos Santos Soares, Hugo Nascimento, Laurita Ricardo de Salles<\/em>\n<\/span><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>Realidade Virtual: uma ferramenta moderna para visualizar conceitos abstratos da \u00f3ptica qu\u00e2ntica<\/strong>\n<em>Rafael Rodrigues, Fernando Mascarenhas, Rafael Lima, Anderson Correia, Yasmim Thasla Ferreira, Ingrid Winkler<\/em>\n<\/span><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>UPF Campus VR: uma experi\u00eancia virtual, imersiva e interativa na Universidade de Passo Fundo<\/strong>\n<em>Eduardo Willian Horst, Brenda Slongo Taca, Di\u00f3genes Pereira Fernandes, Rafael Rieder<\/em>\n<\/span><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><span style=\"font-size: 13.3333px;\"><strong>Utiliza\u00e7\u00e3o de Realidade Virtual para Melhoria da Percep\u00e7\u00e3o Crom\u00e1tica em Dalt\u00f4nicos<\/strong>\n<em>Leina Yoshida, Fabiana Frata Furlan Peres, Claudio R. M. Mauricio<\/em>\n<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"659\" \/><\/colgroup>\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>Workshop of Theses and Dissertations (October, 1st \/ 02:30PM &#8211; 04:00PM)<\/section><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Adapta\u00e7\u00e3o autom\u00e1tica de jogos s\u00e9rios usando Realidade Virtual: impacto de personagens n\u00e3o jog\u00e1veis na experi\u00eancia do usu\u00e1rio em fisioterapia<\/strong>\n<em>Matheus O. Leu, Fatima L. S. Nunes<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Development of a VR-enabled Serious Game to teach Astronomy and Computational Thinking to Middle School Students<\/strong>\n<em>Deborah Arruda, Helber Silva<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Gamification and virtual reality in occupational safety teaching<\/strong>\n<em>Rayssa V. da Silva, Francisco P. M. Sim\u00f5es, Bianca M. Vasconcelos<\/em><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"753\" \/><\/colgroup>\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>Contest of Theses and Dissertations (October, 1st \/ 02:30PM &#8211; 04:00PM)<\/section><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>A Influ\u00eancia da Posi\u00e7\u00e3o e Resolu\u00e7\u00e3o de Respostas de Impulso em \u00c1udio Espacial para Realidade Virtual: Uma Experi\u00eancia Paleontol\u00f3gica Imersiva<\/strong>\n<em>Gustavo Correa de Almeida, Vinicius Costa de Souza, Rodrigo Scalise Horodyski<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Cria\u00e7\u00e3o imersiva de roteiros para treinamentos de tarefas manuais<\/strong>\n<em>Vinicius Chrisosthemos Teixeira, M\u00e1rcio Sarroglia Pinho<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Estrat\u00e9gias de design para aprimorar a experi\u00eancia do visitante em tours virtuais de Museus Pernambucanos<\/strong>\n<em>Cal\u00edope Correa de Ara\u00fajo, Joao Marcelo X. N. Teixeira, Leonardo A. G. Castillo<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>O Estado da Arte do UX\/UI em Realidade Aumentada: Uma An\u00e1lise Tripartite<\/strong>\n<em>Aline Ara\u00fajo Pina, Barbara Pires e Castro<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Perceived emotion recognition from nonverbal communication cues in images and videos<\/strong>\n<em>Willams de Lima Costa, Estefania T. Martinez, Lucas S. Figueiredo, Veronica Teichrieb<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>TEKOH\u00c1: Um Ambiente Virtual para o Ensino da Hist\u00f3ria das Miss\u00f5es Jesu\u00edticas no Rio Grande do Sul<\/strong>\n<em>Renato V. Martins Junior, Vinicius C. Souza, Kleinner S. F. Oliveira<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Turismo Imersivo em Fazendas de Cacau: Diretrizes para a Cria\u00e7\u00e3o e Desenvolvimento de Conte\u00fados em 360\u00ba<\/strong>\n<em>Amanda O. Alves, Ingrid Winkler, Paulo Eduardo Ambrosio<\/em><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"958\" \/><\/colgroup>\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>Workshop of XR Experiences (October, 1st \/ 02:30PM &#8211; 04:00PM)<\/section><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>500 kV SF_6-Insulated Circuit Breaker Maintenance Simulator<\/strong>\n<em>Gustavo Camargo Domingues, Leticia Oliveira, Thaynara Jesus, Jos\u00e9 Lucas Hoppe Macedo, Fabiana Frata Furlan Peres, Claudio R. M. Mauricio, Alan de Oliveira lee, Adriano Santos<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Daz Studio to VRM pipeline: a discussion on the use of realistic VRM 3D models in upper body motion tracking<\/strong>\n<em>Roberta Fernandes, Ismar Frango Silveira<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>GeoConnect: An Immersive VR Game for Learning Brazilian Geography<\/strong>\n<em>Leticia Oliveira, Gustavo Camargo Domingues, Jos\u00e9 Lucas Hoppe Macedo, Fabiana Frata Furlan Peres, Claudio R. M. Mauricio, Ericson Hayakawa<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Immersive Virtual Environment as an Educational Resource: A Learning Tool for Data Structures and Algorithms<\/strong>\n<em>M\u00e1rcio Soussa, Gabriel Santos, Tiago Costa Gomes Vianna, Carlos Alberto Silva de Magalh\u00e3es J\u00fanior, Pedro Henrique Ara\u00fajo Fonseca, Yasmim Thasla Ferreira, Sanval Ebert de Freitas Santos, Claudia Lima, Ingrid Winkler<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>INCLUDERE: A Mobile-VR Demo for Inclusive, Empathy-Oriented Storytelling<\/strong>\n<em>Tati Peres, Fabiana Frata Furlan Peres, Fatima L. S. Nunes, Joao Marcelo Teixeira<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Physical-virtual window: a social interaction resource for use in XR environments<\/strong>\n<em>Rafael Padilha, Marcos Felipe dos Santos Soares, Ana J\u00falia Lima Tol\u00eado, Guilherme Franco, Luciana Berretta, Al\u00e9rcio Rodrigues de Souza, Laurita Ricardo de Salles, Hugo A. D. do Nascimento<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>Uso de guias t\u00e1teis como proxies h\u00e1pticos em ambientes virtuais de simula\u00e7\u00e3o m\u00e9dica<\/strong>\n<em>Antonio Carlos Vieira Araujo, Deivison S. Costa, Liliane S. Machado<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>VIDA Odonto: Simulador para o Treinamento de Procedimentos de Anestesia Odontol\u00f3gica<\/strong>\n<em>Allan Amaral Tori, lyncon baez, Fabiana Frata Furlan Peres, Fernando Uchoa, Ricardo Nakamura, Romero Tori, Fatima L. S. Nunes<\/em><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table dir=\"ltr\" style=\"table-layout: fixed; font-size: 10pt; font-family: Arial; width: 0px; border-collapse: collapse; border: none;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\" data-sheets-root=\"1\" data-sheets-baot=\"1\"><colgroup> <col width=\"958\" \/><\/colgroup>\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom; font-weight: bold; color: #00ff00;\"><section>Workshop of Works in Progress (October, 1st \/ 02:30PM &#8211; 04:00PM)<\/section><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\"><strong>A Gamified VR Puzzle Game for Interactive Geography Education<\/strong>\n<em>Gustavo Camargo Domingues, Leticia Oliveira, Jos\u00e9 Lucas Hoppe Macedo, Fabiana Frata Furlan Peres, Claudio R. M. Mauricio, Ericson Hayakawa<\/em><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>A Multisensory AI-based Framework for Accessible Navigation of Visually Impaired Users in Virtual Environments<\/strong>\n<em>Luiza Cintra, Elisa Ayumi Masasi de Oliveira, Gustavo Webster, Matheus Dias Negr\u00e3o, Valdemar Vicente Graciano Neto, Rafael Teixeira Sousa, Sofia Costa Paiva, Arlindo Rodrigues Galv\u00e3o Filho<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>A Proposal for a Low-Cost Educational Digital Twin with Real-Time Web Interface<\/strong>\n<em>Maria Lago, Daniel Fernandes Gon\u00e7alves de Oliveira, Rummenige Dantas<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>AR Portion: Dynamic solution for visualizing food portions in nutritional tables<\/strong>\n<em>Samuel Costa, Ana Cecilia da Costa Souza, Bianca Miranda, Alyson Matheus De Carvalho Souza<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Avalia\u00e7\u00e3o da Usabilidade de Ecossistema de Metaverso Educacional<\/strong>\n<em>Luan Silva, Matheus Oliveira Gomes, Pedro Borela, Filipe Fernandes<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>CAN you Feel it? An Immersive and Tangible Car Simulation Experience<\/strong>\n<em>Carlos Gabriel Pereira, David Ohara, Amadeo Neto, Fatima L. S. Nunes, Jo\u00e3o Marcelo Teixeira<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Designing and Evaluating a University Web-Based Metaverse: An A-Frame Implementation<\/strong>\n<em>Angelo Coronado, Sergio Carvalho, Luciana Berretta, Hugo Nascimento, Arlindo Rodrigues Galv\u00e3o Filho, Guilherme Franco<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Educational Virtual Reality Games with a Decolonial Focus: An Ongoing Experience<\/strong>\n<em>Lucas Vale, Arlete Petry<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Eliciting Care for Virtual Objects: A Work-in-Progress on Pseudo-Haptic Fragility via Dynamic Visual Feedback and Direct Hand Interaction<\/strong>\n<em>Jo\u00e3o Anisio Marinho da Nobrega, Davi Duarte de Freitas, Gabriel Lucena, Marcos Melo, Felipe Fausto, Alyson Matheus De Carvalho Souza<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Handwritten Text Entry in Virtual Reality Using Gesture Recognition and Word Prediction<\/strong>\n<em>Jo\u00e3o Victor Silva, Kaique Carvalho, Luciana Recart Cardoso, Juliana Paula F\u00e9lix, Fabrizzio Alphonsus Alves de Melo Nunes Soares, Thamer Horbylon Nascimento<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Hybridizing Real and Virtual Worlds: A Workflow-Based Approach Using 3D Scanners and Printers<\/strong>\n<em>Guilherme Franco, Hugo A. D. do Nascimento, Laurita Ricardo de Salles, Arlindo Rodrigues Galv\u00e3o Filho, Sergio Carvalho, Luciana de Oliveira Berretta<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Immersive Environment with Virtual Reality and Eyetracking in the Public Sector: Modernization of the TCE-GO Server onboarding and Training Process<\/strong>\n<em>Leonardo Oliveira Lima, Jaqueline Gon\u00e7alvez do Nascimento, Meryck F. B. da Silva<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Janela Meta Teatral: A conex\u00e3o entre o real e virtual no cen\u00e1rio art\u00edstico<\/strong>\n<em>Bianca Miranda, Davi Hoffmann, Stefane de Assis Orichuela, Juliana Carvalho, Samuel Costa, Cesar Renno-Costa, Alyson M. de C. Souza<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>MoLang: Leveraging General-Purpose Language Models for Human Animation<\/strong>\n<em>Emanuel Passinato, Walcy Rios, Rafael Teixeira Sousa, Arlindo Rodrigues Galv\u00e3o Filho<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>MuseumVR: Um Framework para Imers\u00e3o Contextual no Patrim\u00f4nio Cultural Atrav\u00e9s de Realidade Virtual Baseada em Narrativas<\/strong>\n<em>Davi Pinheiro, Samuel Costa, Jo\u00e3o Anisio Marinho da Nobrega, Stefane de Assis Orichuela, Cesar Renno-Costa, Alyson M. de C. Souza<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Oceano Imersivo: Uma experi\u00eancia em RV para Educar Estudantes sobre a Biodiversidade Marinha Brasileira e a Polui\u00e7\u00e3o<\/strong>\n<em>Stefane de Assis Orichuela, Bianca Miranda, Mateus Oliveira, Yohanna Ferreira, Samuel Costa, Deborah Arruda, Cesar Renno-Costa, Alyson M. de C. Souza<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Prototipa\u00e7\u00e3o de um Dispositivo de Tela de N\u00e9voa Plana<\/strong>\n<em>Jo\u00e3o Victor Pereira da Luz, Pedro Fernandes Alves, Armando Paulo da Silva, Eduardo Filgueiras Damasceno<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Simulador para Treinamento de Primeiros Socorros em Realidade Virtual<\/strong>\n<em>Nicolli Ortlieb, Fabiana Frata Furlan Peres, Claudio R. M. Mauricio<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>Towards Emotion-Aware Olfactory VR: Preliminary Results of a Multimodal Biofeedback Approach for Sense of Presence<\/strong>\n<em>Jonas G. da Silva Junior, Meryck F. B. da Silva, Melina Mottin, Carolina H. Andrade, Arlindo Rodrigues Galv\u00e3o Filho<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<tr style=\"height: 21px;\">\n<td style=\"border: 1px solid #cccccc; overflow: hidden; padding: 2px 3px; vertical-align: bottom;\">\n<div>\n<div><strong>VRPG: Suporte imersivo de baixo custo para as campanhas de RPG de mesa<\/strong>\n<em>Stefane de Assis Orichuela, Cesar Renno-Costa, Alyson M. de C. Souza<\/em><\/div>\n<\/div><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><\/div>\n<div><\/div>\n<div><\/div>\n<div><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-030a219 elementor-widget elementor-widget-heading\" data-id=\"030a219\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">tutorials<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-9bbcb8f elementor-widget elementor-widget-text-editor\" data-id=\"9bbcb8f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<section>September 30, 2025<\/section>\n<section><\/section>\n<section>\n<section id=\"tutorial1\"><br><\/section><section id=\"tutorial1\">Tutorial 1 &#8211; Visuo-Haptic Immersion Made Easy: A Fast-Track Course on Spatial Anchors&nbsp;<\/section>\n<section><\/section>\n<section><\/section>\n<section><br><\/section><section>Mixed Reality (MR) occupies the midpoint of the Reality\u2013Virtuality continuum, blending real and virtual elements into a unified environment, which can reach high levels of immersion by integrating spatial, visual, and haptic cues, preserving real-world awareness while convincingly embedding virtual content. A key driver of this experience is multisensory integration, where vision often dominates and shapes perceptions in other modalities, influencing tactile judgments and increasing the illusion of touch. To explore this visuo-haptic integration, this tutorial guides participants to design and implement a Meta Quest 3 application in Unity that harnesses Spatial Anchors to precisely align 3D models with physical objects. Through a combination of concise theoretical overviews and hands-on exercises\u2014from environment scanning and anchor management to deployment\u2014attendees will acquire practical skills to create, save, and interact with stable visuo-haptic experiences, leaving with a functional prototype and a clear development pipeline for Visuo-Haptic immersive applications&nbsp;<\/section>\n<section><\/section>\n<section><\/section>\n<section><br><\/section><section>Target audience:<\/section>\n<section><\/section>\n<section><br><\/section><section>Virtual, Augmented and Mixed Realities (VR, AR and MR) enthusiasts that speak english and \/ or portuguese, to understand the content presentations and clarify their doubts at the guided activities. To achieve a better experience in this tutorial, the number of participants should be restricted to around 20 to 25 people. We intend to bring and use 5 Meta Quest 3 devices in this short course, in a way that we believe that a device per group of 5 people is enough for them to acquire the experience targeted by the tutorial.&nbsp;<\/section>\n<section><\/section>\n<section><br><\/section><section>The audience does not need any VR or Unity development background or previous Quest 3 usage to participate in this tutorial, as the present content aims to facilitate the application of real-virtual aligned elements, using spatial anchors, to enhance the visuo-haptic experience in MR applications, which can be useful to both beginner and advanced users.<\/section>\n<section><\/section>\n<section>People with severe vision impairments and motion blur sensitivity may have some discomfort level and present cybersickness symptoms. If a participant experiences any discomfort, they can leave the tutorial at any time.&nbsp;<\/section>\n<section><\/section>\n<section><\/section>\n<section><br><\/section><section>Expected outcomes:<\/section>\n<section><\/section>\n<section><br><\/section><section>Through this tutorial\u2019s experience, the participants will learn how to use Unity Engine with Meta Spatial Anchors to develop an application (APP) for Meta Quest 3 that enhances the immersion in the virtual environment, applying 3D Objects located at the physical elements\u2019 real positions, to create their own MR personalized room, respecting the furniture dimensions and scales in a verisimilar way.<\/section>\n<section><br><\/section><section>The participants could use the developed APP to personalize their environments with objects at their preferences, with some usages that extend to (although not limited to) a personalized visuo-haptic appealing room with different objects, or an educational environment, recreating a historic period\u2019s room (e.g., an ancient rome atrium).&nbsp;<\/section>\n<section><\/section>\n<section><br><\/section><section>About the authors:<\/section>\n<section><\/section>\n<section><br><\/section><section>David Ohara de Souza Cardoso: B.Sc. in Design (CAC &#8211; UFPE), Mixed Reality and Design Researcher at Voxar Labs (CIn &#8211; UFPE). David works on experimental activities using Meta Spatial Anchors in Visuo-Haptic illusions, and real-virtual aligned elements in MR experience enhancement.<\/section>\n<section><\/section>\n<section><br><\/section><section>Robson Oliveira Pereira Junior: B.Sc. in Computer Science (CIn &#8211; UFPE). Robson works on Augmented Reality projects focused on user experience using the Meta ecosystem and OpenXR standards.<\/section>\n<section><\/section>\n<section><br><\/section><section>Fa\u0301tima de Lourdes dos Santos Nunes Marques: Ph.D. in Computational Physics (USP), and Livre\u2010Docente in Graphics Processing (USP). Full Professor at the School of Arts, Sciences and Humanities, University of Sa\u0303o Paulo (EACH\u2010USP) and CNPq Productivity Fellow Level 2. Fa\u0301tima works on Virtual, Augmented, and Mixed Reality systems for health and education\u2014developing immersive VR environments such as serious\u2010game exergames for motor rehabilitation and low\u2010cost, remote\u2010shared VR training for dental anesthesia\u2014alongside image\u2010processing techniques for biomedical diagnostics.<\/section>\n<section><\/section>\n<section><br><\/section><section>Joa\u0303o Marcelo Xavier Nata\u0301rio Teixeira: Ph.D. in Computer Science (CIn &#8211; UFPE, with PDSE at Universidad de Chile), Associate Professor and Head of the Department of Electronics and Systems at UFPE. Joa\u0303o works at Voxar Labs (CIn \u2013 UFPE) as Senior researcher, and specializes in embedded systems, high-performance computing, and Virtual, Augmented, and Mixed Reality interaction devices, and VR\/AR\/MR systems designs that integrate real and virtual elements for immersive user experiences, with several papers published on previous editions of SVR.<\/section>\n<section><\/section>\n<section>\n<section id=\"tutorial2\"><br><\/section><section id=\"tutorial2\">Tutorial 2 &#8211; Rapid VR Prototyping for Academia and Industry: A Tutorial on Building Interactive Experiences with Godot and the XR Tools Framework&nbsp;<\/section>\n<section><\/section>\n<section><br><\/section><section>It is a 3-hour tutorial focused on rapid prototyping of Virtual Reality (VR) experiences using the Godot Engine in conjunction with the Godot XR Tools framework. The tutorial aims to equip participants from academic and industrial backgrounds with a modern, efficient workflow, shifting the focus from low-level boilerplate coding to high-level VR design concepts and rapid iteration. By leveraging the pre-built functionalities of Godot XR Tools for common VR mechanics such as locomotion and interaction, participants can achieve significant results within a short timeframe. This approach not only accelerates development but also aligns with real-world practices where leveraging libraries and specialized tools is standard.&nbsp;<\/section>\n<section><\/section>\n<section><br><\/section><section>Target audience:<\/section>\n<section><\/section>\n<section><br><\/section><section>The tutorial is designed for a broad audience, including participants from both academic and industrial backgrounds who are interested in developing Virtual Reality (VR) experiences. The primary target groups are:<\/section>\n<section><\/section>\n<section>\u2022 Academic Researchers and Students: Individuals in computer science, human-computer interaction (HCI), and related fields who need to build VR prototypes for research, user studies, or educational tools. The tutorial offers a pathway to create functional experiments without the steep learning curves or licensing restrictions of other commercial engines.<\/section>\n<section><\/section>\n<section>\u2022 Industry Professionals and Indie Developers: Developers from small to medium-sized studios or independent creators seeking an efficient, open-source workflow for rapid prototyping and commercial development. The focus on the MIT-licensed Godot Engine and its tools ensures that all skills learned are directly applicable to commercial projects without legal or financial barriers.<\/section>\n<section>\u2022 Beginners in VR Development: Participants with basic programming knowledge but little to no prior experience in VR. The tutorial is structured to build foundational knowledge from the ground up, starting with core engine concepts before moving to complex VR mechanics.<\/section>\n<section>No prior experience with the Godot Engine is required, although a fundamental understanding of programming concepts is beneficial.&nbsp;<\/section>\n<section><\/section>\n<section><br><\/section><section>Expected outcomes:<\/section>\n<section><\/section>\n<section><br><\/section><section>Understand Core Godot Concepts: Participants will gain a solid understanding of Godot\u2019s node-and-scene architecture, the GDScript language, the physics system (including \u2018RigidBody3D\u2018, \u2018StaticBody3D\u2018, and \u2018Area3D\u2018), and the signal system for event-driven programming.<\/section>\n<section><\/section>\n<section><br><\/section><section>Set Up a Complete VR Project: Attendees will learn to configure a Godot project for VR from scratch using the OpenXR plugin, including setting up the necessary tracking space, camera rig, and controller representations.<\/section>\n<section>Implement Standard VR Locomotion and Interaction: Participants will be able to implement common VR mechanics using the Godot XR Tools framework, including teleportation, direct movement, and turning. They will also master direct-grab interactions to pick up, hold, and release objects in the virtual world.<\/section>\n<section><\/section>\n<section><br><\/section><section>Build Interactive VR User Interfaces (UI): Attendees will learn the standard technique for creating diegetic UIs in VR by rendering 2D Godot scenes onto 3D surfaces and interacting with them using a controller-based laser pointer.<\/section>\n<section><\/section>\n<section>Develop a Complete Mini-Game Loop: By the end of the session, participants will have built a small, playable &#8220;Recycling Simulator&#8221; game. This capstone project integrates all the concepts taught, reinforcing their understanding of physics, interaction, and event-driven logic in a practical context.<\/section>\n<section><\/section>\n<section><br><\/section><section>Apply a Rapid Prototyping Workflow: The most significant outcome is the acquisition of an efficient workflow that shifts the focus from low-level boilerplate coding to high-level interaction design and rapid iteration. This empowers them to quickly test ideas and build functional prototypes for research or commercial purposes&nbsp;<\/section>\n<section><\/section>\n<section><br><\/section><section>About the authors<\/section>\n<section><\/section>\n<section><br><\/section><section>Joa\u0303o Anisio Marinho da Nobrega: With over three years of experience developing with the Godot engine, his work spans both research projects and practical application in game jams. In 2023, he developed PICC BABY, a serious game focused on gamifying training for medical procedures, specifically the insertion of a Peripherally Inserted Central Catheter (PICC). In 2024, he was the Main Programmer for &#8220;Almas da Floresta&#8221; (Souls of the Forest), a project funded by a cultural incentive law. He is a prolific game jam participant, having competed in events such as the GMTK Game Jam, the IP Challenge from Indie Hero, and Game Jam Plus. Currently, he is pursuing a Master\u2019s degree in Product and Process Development in Bioinformatics, specializing in Virtual Reality, where he creates VR prototypes to master the engine\u2019s capabilities for immersive experiences.<\/section>\n<section><\/section>\n<section><br><\/section><section>Alyson Matheus Carvalho de Souza: is a Professor at the Digital Metropolis Institute (IMD) at the Federal University of Rio Grande do Norte (UFRN). With a passion for immersive technologies, he has accumulated 16 years of experience in the field of Virtual Reality. His academic journey includes a PhD in Bioinformatics, where his thesis focused on &#8220;Models of interactive processes in virtual reality applied to Bioinformatics,&#8221; a Master\u2019s in Systems and Information, and a Bachelor\u2019s in Computer Science. He has spent 11 years teaching game engine development at IMD. In addition to his academic and teaching roles, he is an experienced Godot developer, having created a few games in the engine, with the highlight of a game that achieved 1st place in an international game jam.<\/section>\n<section><\/section>\n<section><br><\/section><section>Gabriel Henrique Bessa: began his game development journey in 2013 and has been using the Godot engine since 2023 for university projects and game jams. In 2023, he developed \u201cAcroa\u0301ster,\u201d a game for visually impaired players, providing him with significant experience in creating accessible applications. In 2024, he was the proponent, programmer, designer, and animator for \u201cEsquadra\u0303o Fumac\u0327a,\u201d a game demo funded by a cultural incentive law. His current work in 2025 is multifaceted; he serves as a game designer and artist for an upcoming published title, works as a programmer for a studio, and is also a 3D modeler for XR experiences.<\/section>\n<section><\/section>\n<section><br><\/section><section>Marcos Arthur da Silva Melo: began using the Godot engine in 2023 for university projects and game jam prototypes. This experience was foundational for his first commercial project, which began in 2024. As a game producer and designer, he developed a demo for \u2019Almas da Floresta\u2019 (Souls of the Forest), supported financially by the local government. In 2025, his work continues on this project, alongside a new Godot game titled \u2019Malleus Maleficarum,\u2019 where he serves as producer and level designer. His broader game development experience also includes a contribution to an educational game for his university in 2022.<\/section>\n<section><\/section>\n<section><br><\/section><section>Felipe Fausto Azevedo de Lima: Felipe\u2019s experience with the Godot engine began in 2023, with participation in game jams and the development of academic projects. An active member of the indie game community, Felipe has competed in major events like the GMTK Game Jam and GameJamPlus.In 2024, He served as a programmer for the project \u201cEsquadra\u0303o Fumac\u0327a,\u201d funded through a cultural incentive law, which solidified his professional development skills. Continuing this work in 2025, He\u2019s developing an upcoming title, \u201cA Barraca Natali\u0301cia,\u201d using Godot. At the same time, he currently is expanding their skills into virtual reality development, exploring the engine\u2019s capabilities for creating immersive experiences.&nbsp;<\/section>\n<\/section>\n<\/section>\n<div><\/div>\n<div><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>program Loading&#8230; technical sessions October 1, 2025 TS1 &#8211; Sensing (October, 1st \/ 11:30AM &#8211; 01:00PM) [#13635] A Three-tiered Model [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"no-sidebar","site-content-layout":"","ast-site-content-layout":"full-width-container","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"disabled","ast-breadcrumbs-content":"","ast-featured-img":"disabled","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"class_list":["post-5326","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/svr.sbc.org.br\/2025\/index.php\/wp-json\/wp\/v2\/pages\/5326","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/svr.sbc.org.br\/2025\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/svr.sbc.org.br\/2025\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/svr.sbc.org.br\/2025\/index.php\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/svr.sbc.org.br\/2025\/index.php\/wp-json\/wp\/v2\/comments?post=5326"}],"version-history":[{"count":76,"href":"https:\/\/svr.sbc.org.br\/2025\/index.php\/wp-json\/wp\/v2\/pages\/5326\/revisions"}],"predecessor-version":[{"id":5557,"href":"https:\/\/svr.sbc.org.br\/2025\/index.php\/wp-json\/wp\/v2\/pages\/5326\/revisions\/5557"}],"wp:attachment":[{"href":"https:\/\/svr.sbc.org.br\/2025\/index.php\/wp-json\/wp\/v2\/media?parent=5326"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}